PICKEM POKER RULES

Pickem Poker Rules

Pickem Poker is a two-stack video poker game: two fixed cards stay in the hand, one visible choice card is selected, and two hidden cards from the selected stack complete the final five-card hand.

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Direct answer

Pickem Poker uses one standard 52-card deck without jokers, and cards are dealt without replacement. Two fixed cards are visible. Two choice cards are visible. Two cards remain hidden beneath each choice. The player selects one side, then the selected visible choice card and its two hidden cards join the two fixed cards to form the final five-card hand. The final hand is paid according to the active paytable.

Eight cards on screen, five cards in the final hand

A complete Pickem Poker deal represents eight physical cards: two fixed cards, three cards in the Choice A stack, and three cards in the Choice B stack. Before the decision, only four cards are visible: the two fixed cards and the two visible choice cards. Four cards remain hidden, two beneath each choice.

Only one three-card stack is selected. The unselected stack never becomes part of the player's final hand, even if an educational trainer shows it afterward for comparison. The final hand always contains exactly five cards: the two fixed cards plus the three cards from the selected stack.

Screen elements

Pickem Poker screen elements and what each one means
Screen elementMeaning
Fixed cardsTwo face-up cards that stay in the final hand under either choice.
Choice A visible cardThe exposed top card of the first three-card stack.
Choice B visible cardThe exposed top card of the second three-card stack.
Hidden cards beneath Choice ATwo unseen cards that complete the hand only if Choice A is selected.
Hidden cards beneath Choice BTwo unseen cards that complete the hand only if Choice B is selected.
Final five-card handThe two fixed cards plus the visible choice card and two hidden cards from the selected stack.
Active paytableThe live prize schedule used to settle the final hand.

Step-by-step deal sequence

  1. Select a stake or credit setting if available.
  2. The game deducts the wager.
  3. Two fixed cards appear.
  4. Choice A and Choice B appear face up.
  5. Two cards remain hidden beneath each choice.
  6. Compare the two visible three-card partial holdings.
  7. Select one side.
  8. The hidden cards belonging to the selected side are revealed.
  9. The selected five-card hand is classified.
  10. The gross paytable award is credited.

The treatment of the unselected hidden cards can vary by interface. They may remain hidden, they may be discarded without display, or an educational trainer may reveal them afterward for comparison. Their later display does not change the original decision because those cards were not known before the selection.

What is known before the choice

Exactly four cards are known before the choice: the two fixed cards and the two visible choice cards. All four exposed cards have already been removed from the deck, leaving 48 unseen cards. Two unseen cards complete whichever side is selected.

For either side, there are C(48, 2) = 1,128 legal unordered completion pairs. That count explains why the choice is an expected-value problem, but the full mathematics belongs in the Odds and Hand Frequencies guide. For how to use the visible cards, see the Strategy guide and practice in the Free Trainer.

How to build the two partial hands

Choice A partial holding

fixed card 1 + fixed card 2 + Choice A visible card

Choice B partial holding

fixed card 1 + fixed card 2 + Choice B visible card

The player compares these two three-card structures before seeing any hidden completion cards. The visible structure can already contain a made pair, three cards to a flush, connected straight potential, high-card value, or a weaker low-card shape.

Example: visible Pair of Nines

Fixed: 5♠ and 9♥

Choice A: 9♦

Choice B: 3♣

Choice A already contains a Pair of Nines. Under the historical Nines-or-Better reference table, the final hand will contain at least that Pair of Nines because the pair remains in the final five-card hand. The hidden cards may improve it to Two Pair, Three of a Kind, Full House, or Four of a Kind. Choice B does not begin with a comparable made structure. The decision is based on the visible three-card partial holdings.

Example: two three-card Flush structures

Fixed: A♦ and 9♦

Choice A: 6♦

Choice B: J♦

A♦ 9♦ 6♦ is three cards to a Flush with two high cards. A♦ 9♦ J♦ is three cards to a Flush with three high cards. Choice B ranks higher under the historical reference hierarchy. A-J-9 of one suit is not three cards to a Royal Flush because the 9 is not a Royal rank. See the Strategy Chart for the complete ranking explanation.

A correct choice can still finish without a payout

Choice A

Fixed: 4♣ and 6♣

Visible choice: 4♦

Structure: 4♣ 6♣ 4♦, Low Pair

Expected value: 5.7092 credits at a five-credit wager

Choice B

Fixed: 4♣ and 6♣

Visible choice: 8♣

Structure: 4♣ 6♣ 8♣, three cards to a two-gap Straight Flush with no high cards

Expected value: 5.4734 credits at a five-credit wager

The Low Pair is the correct higher-EV choice. It can still finish as only a low pair and receive no payout. The lower-EV suited structure might happen to complete a Straight, Flush, or Straight Flush. One revealed result does not change which decision was correct before the hidden cards were known. The Strategy Guide explains the completion logic behind this kind of comparison.

How the final hand is scored

The final five-card hand is classified using the highest applicable poker category. Historical reference categories are Royal Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, Three of a Kind, Two Pair, Pair of Nines or Better, and Nonpaying hand.

The hand receives the award for its highest category. Payouts are not added together for overlapping categories. A Full House is not also paid as Three of a Kind and a Pair, and a Straight Flush is not also paid separately as a Straight and a Flush. A low final pair from Twos through Eights is nonpaying under the historical table. The active live paytable remains authoritative.

Gross payout and net result

Paytables show gross credits returned, while the net result also accounts for the wager already deducted. At a five-credit wager, Pair of Nines or Better works like this: wager deducted: 5; gross paytable award: 10; net change for the hand: +5. A nonpaying hand works like this: wager deducted: 5; gross award: 0; net change: -5. The Paytable page covers the full gross-versus-net breakdown.

Same category does not always mean exact tie

Two choices can appear in the same broad strategy-chart category while their exact expected values still differ. Edge ranks, suit structure, and the alternate exposed card can affect legal completions. Only a full exact calculation can prove an EV tie, so do not assume that two similar-looking rows are mathematically identical.

Ace rules

An Ace can be high in 10-J-Q-K-A, and it can be low in A-2-3-4-5. It does not wrap around. Q-K-A-2-3 is not a Straight, and K-A-2 is not automatically an open Straight structure. Final-hand ranking follows standard five-card poker rules unless a specific live help screen states otherwise.

Pickem Poker is not hold/draw video poker

Traditional draw video poker begins with five visible cards, lets the player hold or discard individual cards, and replaces discarded cards. Pickem Poker begins with two fixed cards and two visible stack choices. It does not let the player hold individual cards. It requires one stack selection, and two completion cards stay hidden until after the selection.

Game-name variations

Historical or related naming may include Pickem Poker, Pick Em Poker, Pick 'Em Poker, and Pick a Pair Poker. A similar name or a generic video poker lobby category does not prove that the rules, software, or paytable are identical. Check the live Help and Paytable screens before applying any strategy or expectation.

Trainer versus live game

The PickemPoker.com trainer uses five educational credits per hand, uses the historical reference paytable, contains no real-money wagering, may reveal both choices after a decision so the player can review the result, and calculates exact EV from the four exposed cards.

A live implementation may reveal only the selected stack, may use another paytable, may have different coin settings, and may not currently be available at the reviewed casino. Treat the trainer as a learning tool, not as proof of a live casino configuration.

Rule mistakes to avoid

Live-game rules checklist

Learning path

After the rules, continue with the Strategy Chart, RTP and House Edge, and Online Play Guide. This page already linked the Strategy Guide, Odds and Hand Frequencies, Paytable, and Free Trainer at the points where those topics first mattered.